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Topic 1.12

Learn: Reverb

Work through the chapters in order — each builds on the last.

6 activities available

Continue — Chapter 1: One Clap in a Room

Pick up where you left off.

CHAPTER 1

One Clap in a Room

How a single clap arrives in three ordered stages — direct, early reflections, tail — and how the balance between direct and reverberant level tells the ear how far away a source is.

3 sections
CHAPTER 2

The Tail: RT60 & Damping

RT60 as the one universal measure of a reverb tail's length, and the two different jobs absorption/damping and diffusion do to shape that tail.

3 sections
CHAPTER 3

Reverb Without a Room

The two mechanical reverbs — spring and plate — built by making something physical vibrate instead of recreating a room, and the character each is identified by.

3 sections
CHAPTER 4

Digital Reverb: Algorithm & Fingerprint

The two digital approaches to reverb — algorithmic synthesis built from filters, and convolution built from a recorded impulse response — and the hybrid that combines both.

3 sections
CHAPTER 5

Wiring It In: Sends, Inserts & Faders

Where reverb sits in the mixer — send/return versus insert, and pre-fader versus post-fader — and the automated fade trick that depends on getting both decisions right.

3 sections
Ableton Live

Reverb Interface

Explore the Reverb interface — learn what pre-delay, decay, diffusion, damping, early reflections and dry/wet do.

10-15 minutes